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Game UI and GodotService

An interface the player understands without a tutorial

I design the screens and build them, so you get a working interface, not a set of mock-ups: menus, HUD, inventory, dialogue and the whole loop from the first screen to the result. Three playable examples below.

LACUNA title screen: who you are, the goal and the tug in the dock

What you get

Screens that work
Built in the engine or for the browser, with states, transitions and input from keyboard, mouse and touch.
The whole loop
From the start screen through play to the result and back, so a player can go through it end to end.
Two languages from the start
Texts are kept apart from the layout. The examples run in English and Russian.
A build you can show
A browser build opens by a link. A desktop build comes as an archive.

Examples you can open

How the work goes

The task
You tell me what you need and by when. I ask clarifying questions and suggest a solution.
Price and timeline
I quote a price and a timeline for your task. We agree on how you pay: in two parts or by stages, for example.
The work
Along the way I show results you can open and check, and I work in your feedback.
Handover
You get the finished result and everything you need to use it. If a mistake of mine turns up after handover, I fix it.

Questions

How much does it cost?
It depends on the number of screens and on how much logic stands behind them. I quote a price and a timeline after a short description of the task, and we agree on how you pay.
Which engines do you work with?
Godot 4 for games; HTML, CSS and Three.js for browser interfaces.
Can you join an existing project?
Yes: a set of screens, a HUD or one system, in your repository and your code style.
What do you need from me?
The idea or the build you have, a list of screens and a few references you like.